Publication detail

Augmented reality usage for prototyping speed up

ŠŤASTNÝ, J. PROCHÁZKA, D.

Czech title

Využití doplněné reality pro zrychlení prototypování

English title

Augmented reality usage for prototyping speed up

Type

journal article - other

Language

en

Original abstract

The integral part of production process in many companies is prototyping. Although, these compa- nies commonly have high quality visualization tools (large screen projections, virtual reality), proto- typing was never abandoned. There is a number of reasons. The most important is the possibility of model observation from any angle without any physical constraints and its haptic feedback. The in- teractivity of model adjustments is important as well. The direct work with the model allows the de- signers to focus on the creative process more than work with a computer. There is still a problem with a difficult adjustability of the model. More significant changes demand completely new prototype or at least longer time for its realization.

Czech abstract

The integral part of production process in many companies is prototyping. Although, these compa- nies commonly have high quality visualization tools (large screen projections, virtual reality), proto- typing was never abandoned. There is a number of reasons. The most important is the possibility of model observation from any angle without any physical constraints and its haptic feedback. The in- teractivity of model adjustments is important as well. The direct work with the model allows the de- signers to focus on the creative process more than work with a computer. There is still a problem with a difficult adjustability of the model. More significant changes demand completely new prototype or at least longer time for its realization.

English abstract

The integral part of production process in many companies is prototyping. Although, these compa- nies commonly have high quality visualization tools (large screen projections, virtual reality), proto- typing was never abandoned. There is a number of reasons. The most important is the possibility of model observation from any angle without any physical constraints and its haptic feedback. The in- teractivity of model adjustments is important as well. The direct work with the model allows the de- signers to focus on the creative process more than work with a computer. There is still a problem with a difficult adjustability of the model. More significant changes demand completely new prototype or at least longer time for its realization.

Keywords in Czech

doplněná realita, prototypování

Keywords in English

augmented reality, pose estimation

RIV year

2011

Released

01.01.2011

ISSN

1211-8516

Volume

2011

Number

2

Pages from–to

353–360

Pages count

8

BIBTEX


@article{BUT74806,
  author="Jiří {Šťastný} and David {Procházka},
  title="Augmented reality usage for prototyping speed up",
  year="2011",
  volume="2011",
  number="2",
  month="January",
  pages="353--360",
  issn="1211-8516"
}