Publication detail
Augmented reality usage for prototyping speed up
ŠŤASTNÝ, J. PROCHÁZKA, D.
Czech title
Využití doplněné reality pro zrychlení prototypování
English title
Augmented reality usage for prototyping speed up
Type
journal article - other
Language
en
Original abstract
The integral part of production process in many companies is prototyping. Although, these compa- nies commonly have high quality visualization tools (large screen projections, virtual reality), proto- typing was never abandoned. There is a number of reasons. The most important is the possibility of model observation from any angle without any physical constraints and its haptic feedback. The in- teractivity of model adjustments is important as well. The direct work with the model allows the de- signers to focus on the creative process more than work with a computer. There is still a problem with a difficult adjustability of the model. More significant changes demand completely new prototype or at least longer time for its realization.
Czech abstract
The integral part of production process in many companies is prototyping. Although, these compa- nies commonly have high quality visualization tools (large screen projections, virtual reality), proto- typing was never abandoned. There is a number of reasons. The most important is the possibility of model observation from any angle without any physical constraints and its haptic feedback. The in- teractivity of model adjustments is important as well. The direct work with the model allows the de- signers to focus on the creative process more than work with a computer. There is still a problem with a difficult adjustability of the model. More significant changes demand completely new prototype or at least longer time for its realization.
English abstract
The integral part of production process in many companies is prototyping. Although, these compa- nies commonly have high quality visualization tools (large screen projections, virtual reality), proto- typing was never abandoned. There is a number of reasons. The most important is the possibility of model observation from any angle without any physical constraints and its haptic feedback. The in- teractivity of model adjustments is important as well. The direct work with the model allows the de- signers to focus on the creative process more than work with a computer. There is still a problem with a difficult adjustability of the model. More significant changes demand completely new prototype or at least longer time for its realization.
Keywords in Czech
doplněná realita, prototypování
Keywords in English
augmented reality, pose estimation
RIV year
2011
Released
01.01.2011
ISSN
1211-8516
Volume
2011
Number
2
Pages from–to
353–360
Pages count
8
BIBTEX
@article{BUT74806,
author="Jiří {Šťastný} and David {Procházka},
title="Augmented reality usage for prototyping speed up",
year="2011",
volume="2011",
number="2",
month="January",
pages="353--360",
issn="1211-8516"
}