Detail publikace
Využití doplněné reality pro zrychlení prototypování
ŠŤASTNÝ, J. PROCHÁZKA, D.
Český název
Využití doplněné reality pro zrychlení prototypování
Anglický název
Augmented reality usage for prototyping speed up
Typ
článek v časopise - ostatní, Jost
Jazyk
en
Originální abstrakt
The integral part of production process in many companies is prototyping. Although, these compa- nies commonly have high quality visualization tools (large screen projections, virtual reality), proto- typing was never abandoned. There is a number of reasons. The most important is the possibility of model observation from any angle without any physical constraints and its haptic feedback. The in- teractivity of model adjustments is important as well. The direct work with the model allows the de- signers to focus on the creative process more than work with a computer. There is still a problem with a difficult adjustability of the model. More significant changes demand completely new prototype or at least longer time for its realization.
Český abstrakt
The integral part of production process in many companies is prototyping. Although, these compa- nies commonly have high quality visualization tools (large screen projections, virtual reality), proto- typing was never abandoned. There is a number of reasons. The most important is the possibility of model observation from any angle without any physical constraints and its haptic feedback. The in- teractivity of model adjustments is important as well. The direct work with the model allows the de- signers to focus on the creative process more than work with a computer. There is still a problem with a difficult adjustability of the model. More significant changes demand completely new prototype or at least longer time for its realization.
Anglický abstrakt
The integral part of production process in many companies is prototyping. Although, these compa- nies commonly have high quality visualization tools (large screen projections, virtual reality), proto- typing was never abandoned. There is a number of reasons. The most important is the possibility of model observation from any angle without any physical constraints and its haptic feedback. The in- teractivity of model adjustments is important as well. The direct work with the model allows the de- signers to focus on the creative process more than work with a computer. There is still a problem with a difficult adjustability of the model. More significant changes demand completely new prototype or at least longer time for its realization.
Klíčová slova česky
doplněná realita, prototypování
Klíčová slova anglicky
augmented reality, pose estimation
Rok RIV
2011
Vydáno
01.01.2011
ISSN
1211-8516
Ročník
2011
Číslo
2
Strany od–do
353–360
Počet stran
8
BIBTEX
@article{BUT74806,
author="Jiří {Šťastný} and David {Procházka},
title="Augmented reality usage for prototyping speed up",
year="2011",
volume="2011",
number="2",
month="January",
pages="353--360",
issn="1211-8516"
}