Course detail

Virtual and Extended Reality

FSI-GVR Acad. year: 2021/2022 Winter semester

The aim of the course is to acquaint students with parametric modeling systems using CAD systems. The endeavor is practical use of computer technology, which leads to the acquisition of basic methods of creating parts, assemblies and with the implementation of created models into virtual reality.

Learning outcomes of the course unit

Studenti získají přehled o parametrických systémech a softwarech pro práci ve virtuální realitě.

Prerequisites

Basic knowledge of machine design.

Planned learning activities and teaching methods

The course is taught through exercises which are focused on practical topics presented in lectures.

Assesment methods and criteria linked to learning outcomes

The course-unit credit is awarded on condition of having attended the exercises 100% and worked out a project for a given topic.

Language of instruction

Czech

Aims

Practical introduction to CAD systems and software for working in virtual reality.

Specification of controlled education, way of implementation and compensation for absences

Participation in the exercises is compulsory. Justified absence can be compensated by personal consultation with the lecturer or selfwork.

The study programmes with the given course

Programme N-VSR-P: Production Machines, Systems and Robots, Master's
branch ---: no specialisation, 4 credits, compulsory-optional

Type of course unit

 

Computer-assisted exercise

39 hours, compulsory

Teacher / Lecturer

Syllabus


736/5000
1. Introduction to parametric modeling and immersion virtual reality (IVR) technology
2. Creation of basic components in the environment of a selected CAD system
3. Creation of complex components in the environment of a selected CAD system
4. Creation of a model in the environment of a selected CAD system according to a real template
5. Getting acquainted with the creation of applications in the Unity3D environment
6. Creating an application supporting augmented reality in the Unity3D environment
7. Creating an application supporting Cardboard VR in the Unity3D environment
8. Creating an application supporting head game headsets in the Unity3D environment
9. Getting acquainted with the creation of applications using WebGL
10.Creation of basic applications using WebGL
11. Individual application creation
12. Individual application creation
13. Presentation of works and credit