Detail publikace
Explanation and Speedup Comparison of Advanced Path-planning Algorithms Presented on Two-dimensional Grid
ŠOUSTEK, P. MATOUŠEK, R. DVOŘÁK, J. MAŇÁKOVÁ, L.
Anglický název
Explanation and Speedup Comparison of Advanced Path-planning Algorithms Presented on Two-dimensional Grid
Typ
článek v časopise ve Scopus, Jsc
Jazyk
en
Originální abstrakt
Path planning or network route planning problems are an important issue in AI, robotics, or computer games. Appropriate implementation and knowledge of advanced and classical path-planning algorithms can be important for both autonomous navigation systems and computer games. In this paper, we compare advanced path planning algorithms implemented on a two-dimensional grid. Advanced path planning algorithms, including pseudocode, are introduced. The experiments were performed in the Python environment, thus with a significant performance margin over C++ or Rust implementations. The main focus is on the speedup of the algorithms compared to a baseline method, which was chosen to be the well-known Dijkstra’s algorithm. All experiments correspond to trajectories on a two-dimensional grid, with variously defined constraints. The motion from each node corresponds to a Moore neighborhood, i.e., it is possible in eight directions. In this paper, three well-known path planning algorithms are described and compared: the Dijkstra, A* and A* /w Bounding Box. And two advanced methods are included, namely Jump Point Search (JPS), incorporated with the Bounding Box variant (JPS+BB), and Simple Subgoal (SS). These advanced methods clearly show their advantage in the context of the speed up of solution time.
Anglický abstrakt
Path planning or network route planning problems are an important issue in AI, robotics, or computer games. Appropriate implementation and knowledge of advanced and classical path-planning algorithms can be important for both autonomous navigation systems and computer games. In this paper, we compare advanced path planning algorithms implemented on a two-dimensional grid. Advanced path planning algorithms, including pseudocode, are introduced. The experiments were performed in the Python environment, thus with a significant performance margin over C++ or Rust implementations. The main focus is on the speedup of the algorithms compared to a baseline method, which was chosen to be the well-known Dijkstra’s algorithm. All experiments correspond to trajectories on a two-dimensional grid, with variously defined constraints. The motion from each node corresponds to a Moore neighborhood, i.e., it is possible in eight directions. In this paper, three well-known path planning algorithms are described and compared: the Dijkstra, A* and A* /w Bounding Box. And two advanced methods are included, namely Jump Point Search (JPS), incorporated with the Bounding Box variant (JPS+BB), and Simple Subgoal (SS). These advanced methods clearly show their advantage in the context of the speed up of solution time.
Klíčová slova anglicky
Path planning, Route planning, JPS algorithm, Subgoal algorithm, A* algorithm, Dijkstra's algorithm
Vydáno
20.12.2022
Nakladatel
Brno University of Technology
Místo
Brno, Czech republic
ISSN
1803-3814
Ročník
28
Číslo
2
Strany od–do
97–107
Počet stran
11
BIBTEX
@article{BUT182793,
author="Petr {Šoustek} and Radomil {Matoušek} and Jiří {Dvořák} and Lenka {Maňáková},
title="Explanation and Speedup Comparison of Advanced Path-planning Algorithms Presented on Two-dimensional Grid",
year="2022",
volume="28",
number="2",
month="December",
pages="97--107",
publisher="Brno University of Technology",
address="Brno, Czech republic",
issn="1803-3814"
}